are u planning to add my suggestion also what was the new update bc when i was afk i went back to the site it said refresh app for new update and nothing was new so what did u update?
yo lamaz game studio im still having same issue and i got suggestion: make a diamond and platinum and since its rarest mutation make that they give stat buff like % for example diamond gives 10% but the diamond full art gives 20% and the platinum gives 40% and the full art gives 80% (its just an example u can modify the percent amount of how much it buffs the stats for example if u want to make it lower u can as long u think its fine)
its fine but its still playable its just not able to read plus these mutations are the rarest and platinum is the rarest since every game with pvp i join the best rank in the game is always platinum so thats why i suggested those ideas
yo Lamaz game studio the website browser version is bugged every number and letters is just a colored tagged giant retangle bc i cant see my llama coins hp of raid letters from season in packs
Hey! :) On which Browser and OS are you playing? Because I can't seem to notice anything weird on Windows & Android, using Chromium and Firefox browsers
Thank you for the provided screenshots! I will check if I can find a solution, eventhough I can't reproduce it, it seems like something is wrong with the css.
does the solo raids cards work as normal cards bc i saw that it doesnt let u flex it in ur profile and doesnt show the stats plus can it level up and break limit and be used in sparring plus fight tower and arena and raid just normally? like can it be used like any other card but not in ur profile to flex but to use in fight tower, arena and raids
im really addicted to this game bc those games that are used ai or non ai to make it and take much effort is crazy i have like 455 cards and 189 achievements
11 Days left until the next month and u said u would add like i think near end of the month but its slowly getting closer the more i think about it the more excited i get for the buyable other promos that u said
Yo have u finished thinking or considering that max level idea?
its way too hard to just keep breaking limit over and over when u have to level 10 times until max plus to even get max level in divine cards u have to wait 24 hours to get 5 levels only for divine cards the legendary gets 8 that is way too much for just 2 days to break the limit once
Add 207th achievement which unlocks when u get all 206 achievements called The Game Challenger and gives u a special promo card (plus u can decide either to make it ancient or divine) and its called Ascended Llama it is a fighter class
and it has a ability called Ascension which gives every llama in the arena 10% boost on every stat and it applies to the Ascended Llama aswell
Thank you so much again for the feedback and the really cool concept!
I really like the idea of the "Ascended Llama" and its team-boosting ability. I will think about adding a card like that to the game!
However, I probably won't tie it to a "complete all 206 achievements" milestone. Since I am constantly working on the game and adding new content, there will definitely be a lot more achievements coming in future updates, so 206 won't be the final cap for long!
Thanks again for the creative suggestion, and keep those great ideas coming! :)
Also can u make that u dont need to reach max level in order to increase max level bc it is so hard to level up when u need to be max level to increase it just make that u can increase it anytime if u have the requirements so u can increase the max level without having to be max level
Also to beat round 100 in arena for mission event do u need to beat with all lsc lammas or u can use only 1 and use other op lammas to complete it plus im having a bug that i leveled up a lsc llama to level 50 but it wont let me complete it pls help can u fix it i made a llama from lsc level 60 and still didnt complete it the glitz and gumor one idk to spell
Edit: oh i had to level it up in sparring to fix
Edit2: i thought i read i had to beat 100 rounds with lsc llama plus i can just use one lsc llama to complete mission is it cheating or u have to use all lsc llamas slots in arena to complete it? or u are allowed to use only 1
Yo lamaz game studio i got idea if the valentines raid is gonna be singleplayer on the missions page on event which is still not avaliable make it as well that theres a event that makes the easter tower reappear again to get 2 promo cards and aswell a achievement for completing it
Thank you so much for the feedback and the awesome suggestions!
Regarding the new Event Missions tab, I actually already have some specific plans in mind for how that system will be used moving forward (you will get a first look at that with the Llamavision event releasing in just a few hours from now!).
However, I have some great news regarding the Easter Tower and its exclusive promo cards and achievements! I am currently planning a system where you will be able to permanently unlock and replay past event towers using the new "Llama Marks" currency. So it is highly likely that you will get another chance to conquer the Easter Tower and claim those missing rewards very soon! :)
Thanks again for sharing your ideas, and have fun with the game!
does the limited time cards become obtainable if i lost it like the 2025 llama or aka that one from legend1000 code and other seasonal events aka april fools does the limited event become obtainable in the next year? but what about the legend1000 and i think i missed so many promo codes cuz i cant really find the rest
I think I have just released an update, which will answer your question. When you now complete your daily missions, you will earn "Llama Marks" which you can then spend on missed promo cards. :)
They will be available by the end of the month. As for the raid cards (like Valentine's raid), I'm currently working on some sort of "singleplayer raids" :)
So don't worry, everything you've missed will become available in the future! And I know the "Llama Mark" Shop might already feel like a huge commitment, so I'm also thinking about making them event mission rewards. If everything goes as planned, the next event will start later this week.
UI/UX feels quite polished, well done. I like the Arena battles, they have the most game mechanics (still not much, but at least you have to make decisions what to buy with a limited budget). Would love to see more options there.
Yeah I will shift my focus now more to the arena, enhancing the gameplay, aswell as releasing new card series and adding more things to the "golden wool" shop.
What is the purpose of the different card series? Is it just to spend coins? I am not into incremental games, because they don't have any interesting decisions. But the arena seems to be something where I, as a player, have agency. The basic decision seems to be: Buy now or later. This could be something to built upon.
The different card series are there, because in first line it's a card collecting game. And I'm playing with the idea to make older packs more expensive, when I add new ones.
The arena is a gameplay gimmick I came up with, because I like roguelite games and I wanted to make the cards have atleast some use and to increase the coin gain.
And I still see some flaws and room for improvement with the arena mode, like I think I might change the attack / defend order, to not let your first llama do all the heavy lifting and to make the decision between buying equipment and potions a bit more difficult.
Collecting the cards feels bland, you just click "buy 100" until you have the card. If you run out of money, you wait until enough money has accumulated. Having goals like "have all cards with a rating of 10" does not make it more interesting, it is just more waiting.
Arena: I played 100 levels (using an exploit, but that's not the point). From a design perspective, the arena needs fundamental change. Any good game - except reaction games - is about interesting decisions. Or in thee words: Incentivizing interesting behavior (https://www.boardgameauthority.com/gil-hova-game-design-theory-self-publishing-s...)
In the arena, there is only one interesting decision: Buy an item now or wait until something better comes along. But this decision usually doesn't exist, because most of the time the items offered are useless (e.g. extremely weak items, like stones when I have lasers,, 2x heal 100%, item with +1% Crit).
So make the items offered more useful, then the player will always face the decision to buy now or save up to buy something even better.
Healing option should be available all the time, as it's a no brainer to heal. Just an expensive full heal option is enough, as the interesting behavior would be to risk death, to save on healing cost.
The initiative and the crit chance increase should be incorporated into other items, then you will have more interesting decisions which items to use (e.g. heavy armor gives good protection, but decreases initiative; small dagger does little base damage but increases crit & initiative).
If all your characters would attack (and get hit), raising initiative and managing health would be more interesting.
In general, I strongly recommend to change the design perspective from incremental (repetitive, no-brainer) to decision-based (choice, tradeoffs, incentives, impact -> player agency). Look at all your systems with that "lens", and think about how you could introduce interesting decisions.
Hey there! First off, thank you so much again for taking the time to write such detailed and constructive feedback. I really appreciate looking at the game through that specific design lens (great article link, by the way!).
I actually took your points regarding the Arena and "interesting decisions" and used them as a foundation for the major update that just went live (v3.2.0).
Here is what I changed based on your input:
Healing: You were absolutely right. Healing is now always available in the shop with fixed prices. You now have to decide: Do I spend Glory to heal, or risk it for better loot?
Item Choices & Trade-offs: I overhauled the equipment system. Stats are now percentage-based (scaling with your Llama), and I added items that offer strong positive effects but come with negative side effects to create those trade-offs you mentioned.
Shop RNG: To prevent the "useless items" frustration, I added a Re-Roll function to the shop. Re-Reolling will be only available if you haven't bought an equipment yet and every re-roll will increase in price, making the decision harder when to buy.
Combat Flow: The turn-based system is gone. I switched to an Active Time Battle (ATB) system where SPD/Initiative creates the action order, making that stat much more valuable. Also, we now have a Tag-Team system where your other llamas jump in immediately, even when an enemy llama gets KO'd, to create a "cycle" of llamas.
I hope these changes bring the strategic depth you were looking for. I'd love to hear what you think of the new Arena!
But since I do this just as a hobby as a solo-dev, with zero-budget and while having a full-time job, using AI is the only way for me, to create and run a free gacha/card collecting game, with unique looking artworks.
My personal view on this topic is, as long as it's free, it shouldn't be a matter.
For me, using AI is the only way to create a game with this much content (200+ unique cards) as a solo dev with zero budget, which allows me to keep the game 100% free and release updates quickly and to generate artwork inspired by popculture.
I do it just for the fun of it and I fear the second I earn money from it and invest money into it, it would become too professional.
that’s understandable i was wondering since do to the fact that the goofy llamas are part of the game’s charm I thought the ai might affect people’s enjoyment, but for what you’re trying to accomplish it might be the best idea to stick with a.i. Thank you for being upfront about it though in the game description not ever game is willing to be honest about using a.i and this allows those who actually have a problem with the art to go away before they’re meet with an unpleasant surprise.
I'll try to be as transparent about my intentions as possible. I don't plan to do this full-time, since I have a full-time job as a SWE and do this just as a hobby, hoping that I might bring joy to a few people. :)
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can u answer my latest comment lamaz game studio?
are u planning to add my suggestion also what was the new update bc when i was afk i went back to the site it said refresh app for new update and nothing was new so what did u update?
Hey! :)
I'm thinking about your suggestion! :)
Also the update today were just bug fixes
oh thanks
yo lamaz game studio im still having same issue and i got suggestion: make a diamond and platinum and since its rarest mutation make that they give stat buff like % for example diamond gives 10% but the diamond full art gives 20% and the platinum gives 40% and the full art gives 80% (its just an example u can modify the percent amount of how much it buffs the stats for example if u want to make it lower u can as long u think its fine)
hey, thank you for the suggestions!
And I'm sorry that you are still having the same issue, I wasn't able to reproduce and fix it yet =/
its fine but its still playable its just not able to read plus these mutations are the rarest and platinum is the rarest since every game with pvp i join the best rank in the game is always platinum so thats why i suggested those ideas
Still having the same issue as i told u it doesnt seem fixable
yo Lamaz game studio the website browser version is bugged every number and letters is just a colored tagged giant retangle bc i cant see my llama coins hp of raid letters from season in packs
and much more
Hey! :) On which Browser and OS are you playing? Because I can't seem to notice anything weird on Windows & Android, using Chromium and Firefox browsers
i use chromebook plus its on the llamalegends.com the og website it does that
Thank you for the provided screenshots! I will check if I can find a solution, eventhough I can't reproduce it, it seems like something is wrong with the css.
I've just pushed an update, could you please check, if everything looks fine again? :)
it still looks the same to me idk if its fixabl
does the solo raids cards work as normal cards bc i saw that it doesnt let u flex it in ur profile and doesnt show the stats plus can it level up and break limit and be used in sparring plus fight tower and arena and raid just normally? like can it be used like any other card but not in ur profile to flex but to use in fight tower, arena and raids
Hey! :) The solo raid cards should work just like normal cards and you should be able to showcase them and they should have stats, level etc.
thanks
im really addicted to this game bc those games that are used ai or non ai to make it and take much effort is crazy i have like 455 cards and 189 achievements
I love to hear, that you are enjoying the game! :)
I'm currently busy working on single player raids, that will hopefully release next week, along the other promo cards in the llama mark shop! :)
what about the easter im excited about the easter tower aswell
The other previous event cards are now live, aswell as a promo code for 15 llama marks :)
But the easter tower won't return, sorry about that :(
its okay atleast i got the title
11 Days left until the next month and u said u would add like i think near end of the month but its slowly getting closer the more i think about it the more excited i get for the buyable other promos that u said
Hey again! :)
Yes, more promo cards will be available starting next week's patch. :)
Yo have u finished thinking or considering that max level idea?
its way too hard to just keep breaking limit over and over when u have to level 10 times until max plus to even get max level in divine cards u have to wait 24 hours to get 5 levels only for divine cards the legendary gets 8 that is way too much for just 2 days to break the limit once
Hey! :)
I'm actually leaning more towards adding some kind of XP boosters.
Add 207th achievement which unlocks when u get all 206 achievements called The Game Challenger and gives u a special promo card (plus u can decide either to make it ancient or divine) and its called Ascended Llama it is a fighter class
and it has a ability called Ascension which gives every llama in the arena 10% boost on every stat and it applies to the Ascended Llama aswell
Thank you so much again for the feedback and the really cool concept!
I really like the idea of the "Ascended Llama" and its team-boosting ability. I will think about adding a card like that to the game!
However, I probably won't tie it to a "complete all 206 achievements" milestone. Since I am constantly working on the game and adding new content, there will definitely be a lot more achievements coming in future updates, so 206 won't be the final cap for long!
Thanks again for the creative suggestion, and keep those great ideas coming! :)
okay that makes sense since 206 wont be the final amount but maybe that would be cool to see the later updates of achievements when u add more
Also can u make that u dont need to reach max level in order to increase max level bc it is so hard to level up when u need to be max level to increase it just make that u can increase it anytime if u have the requirements so u can increase the max level without having to be max level
Hey, thank you again for your feedback!
I will consider it! :)
thank you once again i really love ur game even if its ai i still play it cuz sometimes the game if its ai or not it still ends up being way too fun
Also to beat round 100 in arena for mission event do u need to beat with all lsc lammas or u can use only 1 and use other op lammas to complete it plus im having a bug that i leveled up a lsc llama to level 50 but it wont let me complete it pls help can u fix it i made a llama from lsc level 60 and still didnt complete it the glitz and gumor one idk to spell
Edit: oh i had to level it up in sparring to fix
Edit2: i thought i read i had to beat 100 rounds with lsc llama plus i can just use one lsc llama to complete mission is it cheating or u have to use all lsc llamas slots in arena to complete it? or u are allowed to use only 1
Hey! :)
You just have to use one LSC Llama in your team in order to complete the arena mission.
The leveling mission should also be fixed by now :)
thanks
Yo lamaz game studio i got idea if the valentines raid is gonna be singleplayer on the missions page on event which is still not avaliable make it as well that theres a event that makes the easter tower reappear again to get 2 promo cards and aswell a achievement for completing it
Hey!
Thank you so much for the feedback and the awesome suggestions!
Regarding the new Event Missions tab, I actually already have some specific plans in mind for how that system will be used moving forward (you will get a first look at that with the Llamavision event releasing in just a few hours from now!).
However, I have some great news regarding the Easter Tower and its exclusive promo cards and achievements! I am currently planning a system where you will be able to permanently unlock and replay past event towers using the new "Llama Marks" currency. So it is highly likely that you will get another chance to conquer the Easter Tower and claim those missing rewards very soon! :)
Thanks again for sharing your ideas, and have fun with the game!
also is there more events packs? cuz i only have seen the lsc only or did i miss other event packs that had exclusive cards
Currently there is only the LSC Event pack. But more events are planned for the future! :)
does the limited time cards become obtainable if i lost it like the 2025 llama or aka that one from legend1000 code and other seasonal events aka april fools does the limited event become obtainable in the next year? but what about the legend1000 and i think i missed so many promo codes cuz i cant really find the rest
Hey! :)
I think I have just released an update, which will answer your question. When you now complete your daily missions, you will earn "Llama Marks" which you can then spend on missed promo cards. :)
what about the april fools one and easter one and much more?
They will be available by the end of the month. As for the raid cards (like Valentine's raid), I'm currently working on some sort of "singleplayer raids" :)
So don't worry, everything you've missed will become available in the future! And I know the "Llama Mark" Shop might already feel like a huge commitment, so I'm also thinking about making them event mission rewards. If everything goes as planned, the next event will start later this week.
Interesting game, it is so good it can be addictive even :)
Thank you very much!
Glad you like it! :)
UI/UX feels quite polished, well done. I like the Arena battles, they have the most game mechanics (still not much, but at least you have to make decisions what to buy with a limited budget). Would love to see more options there.
Thank you for your feedback!
Yeah I will shift my focus now more to the arena, enhancing the gameplay, aswell as releasing new card series and adding more things to the "golden wool" shop.
What is the purpose of the different card series? Is it just to spend coins? I am not into incremental games, because they don't have any interesting decisions. But the arena seems to be something where I, as a player, have agency. The basic decision seems to be: Buy now or later. This could be something to built upon.
The different card series are there, because in first line it's a card collecting game. And I'm playing with the idea to make older packs more expensive, when I add new ones.
The arena is a gameplay gimmick I came up with, because I like roguelite games and I wanted to make the cards have atleast some use and to increase the coin gain.
And I still see some flaws and room for improvement with the arena mode, like I think I might change the attack / defend order, to not let your first llama do all the heavy lifting and to make the decision between buying equipment and potions a bit more difficult.
Collecting the cards feels bland, you just click "buy 100" until you have the card. If you run out of money, you wait until enough money has accumulated. Having goals like "have all cards with a rating of 10" does not make it more interesting, it is just more waiting.
Arena: I played 100 levels (using an exploit, but that's not the point). From a design perspective, the arena needs fundamental change. Any good game - except reaction games - is about interesting decisions. Or in thee words: Incentivizing interesting behavior (https://www.boardgameauthority.com/gil-hova-game-design-theory-self-publishing-s...)
In the arena, there is only one interesting decision: Buy an item now or wait until something better comes along.
But this decision usually doesn't exist, because most of the time the items offered are useless (e.g. extremely weak items, like stones when I have lasers,, 2x heal 100%, item with +1% Crit).
So make the items offered more useful, then the player will always face the decision to buy now or save up to buy something even better.
Healing option should be available all the time, as it's a no brainer to heal. Just an expensive full heal option is enough, as the interesting behavior would be to risk death, to save on healing cost.
The initiative and the crit chance increase should be incorporated into other items, then you will have more interesting decisions which items to use (e.g. heavy armor gives good protection, but decreases initiative; small dagger does little base damage but increases crit & initiative).
If all your characters would attack (and get hit), raising initiative and managing health would be more interesting.
In general, I strongly recommend to change the design perspective from incremental (repetitive, no-brainer) to decision-based (choice, tradeoffs, incentives, impact -> player agency). Look at all your systems with that "lens", and think about how you could introduce interesting decisions.
Hey there! First off, thank you so much again for taking the time to write such detailed and constructive feedback. I really appreciate looking at the game through that specific design lens (great article link, by the way!).
I actually took your points regarding the Arena and "interesting decisions" and used them as a foundation for the major update that just went live (v3.2.0).
Here is what I changed based on your input:
I hope these changes bring the strategic depth you were looking for. I'd love to hear what you think of the new Arena!
Skipping this one specifically because of AI
I can understand and respect your decision.
But since I do this just as a hobby as a solo-dev, with zero-budget and while having a full-time job, using AI is the only way for me, to create and run a free gacha/card collecting game, with unique looking artworks.
My personal view on this topic is, as long as it's free, it shouldn't be a matter.
Happy to see that you accept that this will be happening, and the reason is your decision alone
Don't let yourself get bullied by these people. Use whatever tools (AI or not) you want and don't get discouraged from doing non-free games with AI.
Most of the people complaining about AI art are using AI at work (or school) themselves.
Thank you for your comment!
I won't get comments like these discourage me, don't worry! :)
I'm currently working on a bigger update for this game, which will come out when the christmas event ends.
If enough money is raised will it be possible for the game to get human made art?
I'm not sure, because of licensing and stuff.
For me, using AI is the only way to create a game with this much content (200+ unique cards) as a solo dev with zero budget, which allows me to keep the game 100% free and release updates quickly and to generate artwork inspired by popculture.
I do it just for the fun of it and I fear the second I earn money from it and invest money into it, it would become too professional.
that’s understandable i was wondering since do to the fact that the goofy llamas are part of the game’s charm I thought the ai might affect people’s enjoyment, but for what you’re trying to accomplish it might be the best idea to stick with a.i. Thank you for being upfront about it though in the game description not ever game is willing to be honest about using a.i and this allows those who actually have a problem with the art to go away before they’re meet with an unpleasant surprise.
Thank you for being so understanding!
I'll try to be as transparent about my intentions as possible. I don't plan to do this full-time, since I have a full-time job as a SWE and do this just as a hobby, hoping that I might bring joy to a few people. :)